Jurie Horneman

Jurie Horneman

Lead Narrative Engineer @ Super Evil Mega

About Jurie Horneman

Jurie Horneman is a Lead Narrative Engineer currently working at Super Evil Megacorp since 2023. He has extensive experience in the gaming industry, having held various roles at companies such as Ubisoft Toronto, Possibility Space, and Rockstar Games.

Current Role at Super Evil Megacorp

Jurie Horneman serves as the Lead Narrative Engineer at Super Evil Megacorp, a position he has held since 2023. In this role, he focuses on developing narrative structures and systems that enhance player engagement and storytelling within games. His expertise in narrative engineering allows him to contribute significantly to the creative direction of projects at the company.

Previous Experience at Ubisoft Toronto

Horneman worked at Ubisoft Toronto in various capacities. He was a Team Lead Gameplay Programmer from 2017 to 2021, overseeing gameplay mechanics and team collaboration. He also served as Lead R&D Programmer for four months in 2021, focusing on research and development initiatives. His earlier role at Ubisoft included a position as Gameplay Programmer for five months in 2017.

Experience in Narrative Systems Engineering

Before joining Super Evil Megacorp, Horneman was a Senior Narrative Systems Engineer at Possibility Space from 2021 to 2023. In this role, he developed and refined narrative systems to improve storytelling in games. His work contributed to the overall narrative experience, ensuring that players engaged deeply with the game worlds.

Background in Game Development

Horneman has a diverse background in game development, having worked at various notable companies. His experience includes roles at Arkane Studios as a Producer for one month in 2008, and at Rockstar Games as a Project Manager in 2003. He also held positions at Mi'pu'mi Games GmbH as Creative Director from 2009 to 2013 and as Producer/Designer at Rockstar Games from 2004 to 2006.

Education and Professional Contributions

Horneman studied Computer Science at Delft University of Technology for one year and attended Sint Maartens College. He has actively contributed to the game development community by participating in panel discussions on artificial intelligence in games at events such as GDC Europe and Game AI Conference. He has also co-organized a conference on storytelling and games in 2011 and given lectures on game design and production at major industry events.

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