Paxton Mason
About Paxton Mason
Paxton Mason is a Lead Gameplay Engineer at Super Evil Megacorp, where he has worked since 2020. He has a diverse background in software engineering, having held various positions at companies such as Gazillion Entertainment, Google X, and Wolverine Trading.
Current Role at Super Evil Megacorp
Paxton Mason serves as the Lead Gameplay Engineer at Super Evil Megacorp, a position he has held since 2020. In this role, he is responsible for designing and implementing gameplay systems that enhance player experience. His work contributes to the development of high-quality games, focusing on innovative gameplay mechanics and performance optimization. Super Evil Megacorp is known for its commitment to creating engaging multiplayer experiences.
Previous Experience at Gazillion Entertainment
Prior to his current role, Paxton Mason worked at Gazillion Entertainment as a Senior Staff Software Engineer from 2013 to 2015. During his tenure, he contributed to the development of online games, focusing on software engineering and system architecture. His experience at Gazillion provided him with insights into the gaming industry and the technical challenges of developing large-scale multiplayer games.
Founding Rhino Games, Inc.
From 2016 to 2020, Paxton Mason was the Founder of Rhino Games, Inc. During this period, he led the company in developing innovative gaming solutions. His role involved overseeing the technical direction and project management, ensuring that the games met industry standards and player expectations. This experience further solidified his expertise in game development and engineering.
Educational Background in Computer Science
Paxton Mason studied Computer Science at Florida State University, where he earned a Bachelor of Science degree. His education spanned from 1991 to 1996. This academic background provided him with foundational knowledge in software development, algorithms, and system design, which he has applied throughout his career in various engineering roles.
Career Progression in Software Engineering
Paxton Mason has a diverse career in software engineering, with significant roles in various companies. He worked as a Lead Software Engineer at Wolverine Trading from 2001 to 2007 and later as a Software Engineer Consultant at Wolverine Execution Services from 2009 to 2013. He also held positions at Day 1 Studios and Flagship Studios / Ping0. His career reflects a strong focus on software development and engineering within both gaming and technology sectors.