Sindiana Samin
About Sindiana Samin
Sindiana Samin serves as the Community and Communications Manager at Super Evil Megacorp, where she has worked since 2020. She has a strong background in community management within the computer games industry and holds a Bachelor's degree in Business/Commerce from the University of Tasmania.
Current Role at Super Evil Megacorp
Sindiana Samin serves as the Community and Communications Manager at Super Evil Megacorp, a position she has held since 2020. In this role, she focuses on community management within the computer games industry. Her responsibilities include overseeing communication strategies and engaging with the gaming community to enhance user experience and brand loyalty.
Previous Experience in Community Management
Prior to her current role, Sindiana worked as a Community Manager at Super Evil Megacorp from 2016 to 2019. She also held the position of Community Manager at Rogue Games, Inc. from 2019 to 2020. Her experience in these roles has contributed to her expertise in community engagement and event planning within the gaming sector.
Education and Qualifications
Sindiana Samin studied at the University of Tasmania, where she earned a Bachelor's Degree (Hons) in Accounting and Business Management from 2012 to 2015. She also attended the Management Development Institute of Singapore, achieving an Advanced Diploma in Business Management from 2010 to 2011. Her educational background supports her professional roles in communications and management.
Skills in Marketing and Communications
Sindiana possesses expertise in various tools essential for marketing and communications tasks, including Microsoft Excel, Microsoft PowerPoint, and Google Docs. These skills enable her to effectively manage community interactions and develop communication strategies that resonate with audiences in the gaming industry.
Background in the Computer Games Industry
Sindiana has a demonstrated history of working in the computer games industry, focusing on community management and event planning. Her roles have involved engaging with gaming communities and organizing events that promote user interaction and brand awareness.