Michal Kaczmarski
About Michal Kaczmarski
Michal Kaczmarski is a Product Owner at Synaptics Incorporated, where he has worked since 2019 in Katowice, Poland. He has a diverse background in product management and development, having held various roles in multiple companies over the past 17 years.
Work at Synaptics
Michal Kaczmarski has been employed at Synaptics Incorporated as a Product Owner since 2019. His role involves overseeing product development and ensuring alignment with market needs. He operates from the Katowice office in the Silesian District of Poland. During his tenure, he has contributed to various projects that enhance user experience and product functionality.
Previous Experience at Future Processing
Before joining Synaptics, Michal Kaczmarski worked at Future Processing Sp. z o.o. as Head of Product Management from 2017 to 2019. In this position, he was responsible for leading product management initiatives and coordinating with cross-functional teams to drive product strategy. His experience at Future Processing helped him develop skills in managing product lifecycles.
Career at POSSIBLE
Kaczmarski's career at POSSIBLE spanned from 2012 to 2015, where he held two positions. Initially, he worked as a Technical Developer focusing on Android applications from 2012 to 2014. He then transitioned to the role of Creative Technologist, where he contributed to innovative technology solutions until 2015. This experience provided him with a strong foundation in both technical and creative aspects of product development.
Role at eSKY.pl S.A.
From 2015 to 2017, Michal Kaczmarski served as a Product Owner at eSKY.pl S.A. in Katowice. In this role, he was tasked with managing product development processes and ensuring that the products met customer expectations. His work at eSKY.pl S.A. further solidified his expertise in product ownership and management.
Early Career at Xendex Holding GmbH
Kaczmarski began his career as a Game Developer at Xendex Holding GmbH, where he worked from 2006 to 2012. His six years in this role allowed him to gain extensive experience in game development, which contributed to his technical skills and understanding of user engagement in digital products.