Cheng CAO

Cheng CAO

Research And Development Engineer @ Taichi Lang

About Cheng CAO

Cheng Cao is a Research and Development Engineer with experience in graphics engineering, having worked at NVIDIA and Taichi Graphics. He holds a Master of Science in Computer Graphics and a Bachelor of Arts in Computer Science from the University of California, Berkeley.

Work at Taichi Graphics

Cheng CAO has been employed at Taichi Graphics as a Research and Development Engineer since 2022. In this role, he focuses on the development of advanced graphics technologies. His work involves building high-performance graphics systems, contributing to the company's commitment to innovation in the graphics engineering field.

Previous Experience at NVIDIA

Cheng CAO worked at NVIDIA as a Real Time Rendering Engineer for five months in 2022. His responsibilities included contributing to the development of real-time rendering technologies. Previously, he also served as a Raytracing Engineer at NVIDIA for three months in 2021, where he was involved in projects related to ray tracing technology within the company’s graphics solutions.

Internship at Blizzard Entertainment

In 2020, Cheng CAO completed a two-month internship at Blizzard Entertainment as a Graphics Engineering Intern. During this time, he contributed to the development of shared game engine technologies, focusing on high-performance graphics and GPU compute systems. This experience enhanced his skills in graphics engineering and solidified his interest in gaming.

Education at University of California, Berkeley

Cheng CAO studied at the University of California, Berkeley, where he earned a Master of Science (MS) in Computer Graphics from 2021 to 2022. Prior to that, he obtained a Bachelor of Arts (BA) in Computer Science from 2018 to 2021. His academic background provided a strong foundation in computer graphics and imaging, which supports his professional endeavors in graphics engineering.

Teaching Assistant and Mentorship Roles

Cheng CAO served as a Teaching Assistant for the CS184 Computer Graphics and Imaging course at the University of California, Berkeley, from 2020 to 2021. Additionally, he was a Junior Mentor for the CS61C Great Ideas in Computer Architecture course for four months in 2019. These roles allowed him to share his knowledge and support fellow students in their learning journey.

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