Mathew Tomberlin
About Mathew Tomberlin
Mathew Tomberlin is a Software Developer at Tapestry Solutions since 2019, with a background in game development and 3D design. He has experience in creating VR games and has published research in the field of virtual reality.
Work at Tapestry Solutions
Mathew Tomberlin has been employed at Tapestry Solutions as a Software Developer since 2019. In this role, he contributes to the development of software solutions, leveraging his expertise in game design and interactive media. His experience in creating virtual reality games is particularly relevant to his work at Tapestry Solutions.
Education and Expertise
Mathew Tomberlin studied at multiple institutions, achieving a Bachelor of Science (B.S.) in Game and Interactive Media Design from California State University, Monterey Bay, from 2016 to 2018. He also attended the Academy of Art University, where he focused on 3D Design and Illustration for one year. Additionally, he has a background in Computer Science from Monterey Peninsula College and College of San Mateo. His education has equipped him with skills in 3D and 2D character and environment creation and animation.
Background
Before his career in software development, Mathew Tomberlin served in the United States Marine Corps as a Cryptologic Linguist from 2007 to 2012. During his service, he was trained as a Korean linguist and intelligence support team operative. After his military service, he transitioned into academia, working as an Undergraduate Student Researcher at California State University, Monterey Bay, from 2017 to 2018.
Achievements
Mathew Tomberlin published a research paper at IEEE VR 2017, focusing on a new virtual reality locomotion technique. This contribution highlights his involvement in advancing VR technology and showcases his research capabilities. His experience in game development includes a brief tenure at HaptX Inc. in 2019, where he worked as a Game Developer.
Professional Experience
In addition to his role at Tapestry Solutions, Mathew Tomberlin has worked in various capacities within the game development industry. He was self-employed as a Game Developer from 2013 to 2019, where he developed games independently. He also held a position as a Bookseller at Barnes and Noble in 2015, demonstrating a diverse work history.