Indy Ray

Indy Ray

Lead Engineer @ Telltale Games

About Indy Ray

Indy Ray is a Lead Engineer at Telltale Games, where he has worked since 2020. He has a background in graphics engineering, having held positions at companies such as Amazon, Lucasfilm, and Telltale Games.

Current Role at Telltale Games

Indy Ray serves as the Lead Engineer at Telltale Games, a position he has held since 2020. In this role, he is responsible for overseeing engineering projects and leading technical teams to develop engaging narrative-driven games. His experience in graphics engineering contributes to the visual quality and performance of the games produced by the studio.

Previous Experience at Telltale Games

Indy Ray previously worked at Telltale Games as a Senior Graphics Engineer from 2016 to 2018. During his tenure, he focused on enhancing the graphical elements of the games, ensuring that they met the studio's high standards for visual storytelling. His contributions during this period helped shape the visual identity of several titles.

Career Background in Graphics Engineering

Indy Ray has a robust background in graphics engineering, having worked in various roles across notable companies. He was a Senior Graphics Engineer at Amazon from 2018 to 2020, where he contributed to the development of graphics technologies. Prior to that, he held similar positions at Lucasfilm from 2015 to 2016 and Fun Bits Interactive from 2014 to 2015, focusing on graphics development in the gaming and film industries.

Early Career at Hover Inc.

Indy Ray began his career as a Software Engineer at Hover Inc. from 2011 to 2012. This role marked his entry into the technology sector, where he gained foundational skills in software development. His experience at Hover Inc. laid the groundwork for his future roles in graphics engineering.

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