Rachel Noel

Rachel Noel

Lead Narrative Designer @ Telltale Games

About Rachel Noel

Rachel Noel is the Lead Narrative Designer at Telltale Games, where she has worked since 2017. With over a decade of experience in the gaming industry, she has contributed to various narrative design projects across multiple genres.

Work at Telltale Games

Rachel Noel has served as the Lead Narrative Designer at Telltale Games since 2017. In this role, she has been responsible for overseeing narrative design projects, contributing to the storytelling aspects of various games. Her work at Telltale Games reflects her extensive experience in the gaming industry, where she has applied her skills in narrative development to create engaging player experiences.

Previous Experience in the Gaming Industry

Prior to her current role, Rachel Noel worked as a Narrative Designer at Obsidian Entertainment from 2014 to 2017. During her three years at Obsidian, she contributed to the narrative design of several projects. Before that, she held positions in marketing and administration, including a role as a Marketing Representative at Trademotion and as an Administrative Assistant at Square Enix, gaining a diverse skill set within the industry.

Education and Expertise

Rachel Noel studied English Language and Literature at California State University, Northridge, where she earned a Bachelor of Arts degree from 2008 to 2010. She also completed an Associate of Arts degree in General Studies at Pierce College from 2006 to 2008. Her educational background has provided her with a strong foundation in storytelling and narrative development, which she applies in her work as a narrative designer.

Background in Narrative Design

With over a decade of experience in the gaming industry, Rachel Noel has developed a versatile portfolio in narrative design. She has worked on projects across various genres, including light-hearted fantasy and gritty post-modern war stories. This breadth of experience showcases her ability to adapt her storytelling techniques to fit different game styles and audiences.

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