Carrie Wiser

Carrie Wiser

Senior Learning Experience Designer @ The Game Agency

About Carrie Wiser

Carrie Wiser is a Senior Learning Experience Designer with extensive experience in instructional design and multimedia production. She specializes in creating learner-centered experiences that align with business outcomes and incorporates gamification principles to enhance engagement.

Current Role at The Game Agency

Carrie Wiser serves as a Senior Learning Experience Designer at The Game Agency, a division of eLearning Brothers, since 2020. In this role, she focuses on creating learner-centered experiences that align with business outcomes and are grounded in learning theory. She collaborates on projects that integrate game design principles to enhance motivation and user experience in learning design.

Previous Experience at ePath Learning

Prior to her current position, Carrie Wiser worked at ePath Learning from 2015 to 2019 as a Project Manager and Senior Instructional Designer. During her four years in this remote role, she was responsible for developing instructional materials and managing projects that aimed to improve learning outcomes for clients.

Background in Multimedia Production

Carrie Wiser's career includes a five-year tenure at the University of Maryland Global Campus, where she worked as a Multimedia Producer from 2000 to 2005. In this position, she contributed to the development of multimedia content for educational purposes, enhancing the learning experience for students.

Education and Expertise

Carrie Wiser holds a Master of Education (M.Ed.) from The University of Georgia, which she completed from 1995 to 1997. She also earned a Bachelor of Arts (B.A.) from James Madison University between 1989 and 1993. Her educational background supports her expertise in instructional design and learning experience development.

Insights on Gamification

Carrie Wiser discusses the impact of gamification on employee engagement and productivity. She provides insights on using gamification to support a healthy work environment and has authored an article on ethical gamification practices, emphasizing the importance of responsible implementation in learning design.

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