Zoe Bell

Executive Producer Of Games @ The New York Times

About Zoe Bell

Zoe Bell is an Executive Producer of Games at The New York Times, with over a decade of experience in game production and management. She has held various roles in prominent companies such as DeNA, Big Huge Games, and Zynga, and has a background in writing that informs her work in narrative-driven game development.

Current Role at The New York Times

Zoe Bell serves as the Executive Producer of Games at The New York Times, a position she has held since 2021. In this role, she oversees the development and production of interactive games, leveraging her extensive background in the gaming industry. Her focus includes creating engaging narrative-driven experiences that align with the publication's innovative approach to storytelling.

Previous Experience in Game Production

Zoe Bell has accumulated over a decade of experience in the gaming industry. She worked at Zynga as a Lead Producer from 2009 to 2013, followed by a role as Senior Producer at DeNA from 2013 to 2015. She continued her career at Kongregate as Senior Producer from 2015 to 2017, and then at Big Huge Games, where she held various positions including Director of Operations, Lead Producer, and Executive Producer between 2017 and 2021.

Educational Background

Zoe Bell studied at The Johns Hopkins University, where she earned a Bachelor of Arts in Writing Seminars from 2005 to 2009. Her education has contributed to her unique perspective in narrative-driven game development, enhancing her ability to craft compelling stories within games.

Internship Experience

Zoe Bell gained early professional experience through internships. In 2007, she interned for US Senator Jack Reed for two months. The following year, she worked as a Broadcast Editing Intern at Hill Holliday Advertising for another two-month period. These roles provided her with foundational skills that have been beneficial throughout her career.

Interest in Collaboration and Innovation

Zoe Bell has a strong interest in collaborating with top talent in the gaming industry. She aims to drive innovation in game development, focusing on creating unique and engaging experiences for players. Her extensive background and leadership roles reflect her commitment to advancing the field of interactive entertainment.

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