Dan Barnard
About Dan Barnard
Dan Barnard is a Lead User Experience Designer at Thomson Reuters, where he has worked since 2019. He specializes in developing database-driven applications and creating user interface wireframes, animated videos, and clickable prototypes.
Work at Thomson Reuters
Dan Barnard has served as the Lead User Experience Designer at Thomson Reuters since 2019. In this role, he focuses on developing database-driven applications that cater to various screen sizes and platforms. His work involves creating user-friendly designs that enhance the overall user experience across different products and services offered by the company. Barnard's expertise in user experience design contributes to the effectiveness and accessibility of Thomson Reuters' digital solutions.
Previous Experience in User Experience Design
Before his current position, Dan Barnard worked as a UX Designer at Connexions Loyalty from 2017 to 2019. Prior to that, he held a similar role at WAND Corporation from 2015 to 2016. His experience in these positions allowed him to refine his skills in user interface design and develop a strong foundation in creating engaging user experiences. Earlier in his career, he was the Online Manager at The Minnesota Daily from 2012 to 2013, where he managed online content and user engagement.
Education and Expertise
Dan Barnard studied at the University of Minnesota-Twin Cities, where he earned a Bachelor of Science (BS) degree in Technical and Scientific Communication from 2012 to 2014. His education provided him with a solid background in communication principles, which he applies in his user experience design work. Barnard is skilled in creating wireframes for user interfaces and utilizes economical means to effectively illustrate software ideas through animated videos and clickable prototypes.
Skills in User Experience Design
Dan Barnard possesses a range of skills essential for user experience design. He is proficient in creating wireframes that guide the development of user interfaces. His ability to utilize economical methods for illustrating software concepts allows him to communicate ideas clearly and effectively. Additionally, he creates animated videos and clickable prototypes to enhance the visualization of software projects, ensuring that stakeholders can understand and engage with design concepts.