Marco Beduschi

Marco Beduschi

Developer @ ThoughtWorks

About Marco Beduschi

Marco Beduschi is a developer based in São Paulo, Brazil, with experience in backend development and game design. He has worked at Qulture.Rocks and is currently employed at ThoughtWorks, having studied at institutions such as the Art Institute of Vancouver and Universidade Anhembi Morumbi.

Work at ThoughtWorks

Marco Beduschi has been employed at ThoughtWorks as a Developer since 2020. His role involves contributing to software development projects, utilizing his skills in backend development. ThoughtWorks is known for its focus on technology and consulting, providing innovative solutions to clients across various industries. Marco's experience at ThoughtWorks reflects his commitment to advancing his technical expertise and contributing to impactful projects.

Previous Experience at Qulture.Rocks

Marco Beduschi worked at Qulture.Rocks in two capacities. He served as a Jr. Backend Developer from 2017 to 2020, where he gained experience in backend development over three years. Additionally, he held the position of Desenvolvedor Backend for one year from 2019 to 2020. His time at Qulture.Rocks allowed him to develop skills in software engineering and contribute to the company's projects in the São Paulo area.

Education and Expertise

Marco Beduschi has a diverse educational background in game design and development. He studied Game Design at Universidade Anhembi Morumbi, earning a Bachelor's Degree from 2012 to 2013. He furthered his education at the Art Institute of Vancouver, where he completed a Diploma in Game Art and Design from 2014 to 2015. Additionally, he attended Le Wagon, where he completed a Bootcamp in Full Stack Development in 2017. This combination of education has equipped him with a strong foundation in both game design and software development.

Experience at Akimbo Creations

In 2016, Marco Beduschi worked at Akimbo Creations as a Level Designer & Scripter for one month. This position allowed him to apply his skills in game design and scripting within a professional environment. His brief tenure at Akimbo Creations contributed to his overall experience in the gaming industry and provided insights into level design processes.

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