Ryan Boucher
About Ryan Boucher
Ryan Boucher serves as the Principal Technologist at ThoughtWorks and is the Director of Seabrook Studios, an independent games developer and publisher. He has contributed to the development of games like '18 Holes' and 'Victory Lap,' focusing on strategic gameplay for new demographics.
Work at ThoughtWorks
Ryan Boucher has served as Principal Technologist at ThoughtWorks since 2010, contributing to the company's technological initiatives for over 14 years. His role involves leading projects and collaborating with teams to implement innovative solutions. Based in Melbourne, Australia, he has played a significant part in advancing ThoughtWorks' mission to drive software development and consulting in various sectors.
Role at Seabrook Studios
As the Director of Seabrook Studios, Ryan Boucher oversees the independent games development and publishing process. His leadership focuses on creating engaging gaming experiences that cater to diverse audiences. Under his direction, the studio has developed games that emphasize strategic gameplay, appealing to players who prefer thoughtful engagement over traditional fast-paced action.
Game Development Contributions
Ryan has contributed to the development of notable games such as '18 Holes,' which is designed for off-course play, and 'Victory Lap,' a turn-based racing game that prioritizes tactics over quick reflexes. His work in these projects reflects a commitment to innovation in game design, targeting new demographics and enhancing player experience through strategic gameplay.
Previous Experience at Australian Taxation Office
Before joining ThoughtWorks, Ryan Boucher worked as a Software Tester at the Australian Taxation Office from 2003 to 2007. During his four years in this role, he gained valuable experience in software quality assurance, contributing to the development and testing of various applications within the organization.
Focus on Strategic Gameplay
Ryan Boucher has been instrumental in developing sports games that target new demographics. His focus on strategic gameplay rather than reaction skills aims to broaden the appeal of gaming to a wider audience. This approach reflects a shift in game design philosophy, emphasizing thoughtful engagement and tactical decision-making.