Deon Hulett

Deon Hulett

Software Engineer Ii @ TomTom

About Deon Hulett

Deon Hulett is a Software Engineer II at TomTom with a diverse background in software development, specializing in desktop, web, and mobile applications, as well as blockchain technology.

Title

Deon Hulett holds the title of Software Engineer II at TomTom, a globally renowned supplier of location and navigation products and services. His role emphasizes advanced software development and performance optimization.

Current Company

Deon Hulett is currently employed at TomTom as a Software Engineer II. He started working there in 2021 and operates remotely from Amsterdam, North Holland, Netherlands. In this role, he focuses on cutting-edge technologies and modern software solutions.

Previous Professional Experience

Before joining TomTom, Deon Hulett worked in various capacities in multiple organizations. From 2020 to 2021, he was with Vanderlande as a Software Engineer in Veghel, North Brabant, Netherlands, in a hybrid setting. Earlier in 2020, he worked for 7 months at Blockforce in Brazil. From 2019 to 2020, he was a Senior Software Developer at First Control Sistemas Inteligentes in Paulinia, Sao Paulo, Brazil. Additionally, he had stints at I.Systems S.A. in multiple roles from 2018 to 2019 and gained early experience as an Intern Engineer at Embraer from 2013 to 2015.

Education and Expertise

Deon Hulett graduated from Universidade Estadual Paulista Júlio de Mesquita Filho with an Engineer’s Degree in Electrical and Electronics Engineering, completing his studies from 2009 to 2014. His technical skills include developing desktop applications using C++ and Python, creating web and mobile applications with JavaScript frameworks like NodeJS, Angular, React, and React Native, as well as Kotlin. He also has experience in blockchain development using Hyperledger.

Technical Specializations

Deon Hulett has considerable expertise in software architecture, focusing on API design, software components modeling, and infrastructure modeling. He develops industry machinery and electronic device controllers using C++ with technologies such as OPC and TCP Sockets. He is also skilled in creating library packages in C++ with conan packages and advocates for software engineering best practices like SOLID principles and Test-Driven Development (TDD).

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