Tyler Thompson
About Tyler Thompson
Tyler Thompson is a Software Engineer currently employed at Trigger - The XR Agency since 2021. He has a background in augmented and virtual reality applications, having contributed to projects and research during his time at Carnegie Mellon University and Electronic Arts.
Work at Trigger
Tyler Thompson has been employed at Trigger - The XR Agency as a Software Engineer since 2021. In this role, he contributes to the development of extended reality (XR) applications, leveraging his background in entertainment technology and software engineering. His work at Trigger involves collaborating with cross-functional teams to create innovative solutions that enhance user experiences in virtual and augmented reality.
Education and Expertise
Tyler Thompson earned a Master of Entertainment Technology from Carnegie Mellon University, where he studied from 2019 to 2021. His education provided him with a strong foundation in game design, virtual reality, and interactive storytelling. During his time at Carnegie Mellon, he developed a virtual reality game project and contributed to a research paper focused on interactive storytelling in video games.
Background
Before joining Trigger, Tyler Thompson gained experience in various roles related to software engineering and game design. He worked as an Intern Software Engineer at Electronic Arts (EA) for three months in 2020. Additionally, he served as a Web Management Intern at the Swanson School of Engineering from 2017 to 2019, where he developed skills in web technologies and project management.
Teaching Experience
Tyler Thompson has held multiple teaching assistant positions at Carnegie Mellon University. In 2020, he worked as an Improvisational Acting TA and as a Playtest Coordinator TA, both for four months. In 2021, he served as a TA for the Introduction to Game Design course. These roles allowed him to support students in their learning and gain experience in educational environments.
Collaborative Projects
During his career, Tyler Thompson participated in a collaborative project with the Entertainment Technology Center that focused on augmented reality applications. This project highlighted his ability to work effectively in team settings and apply his technical skills to real-world challenges in the field of entertainment technology.