Luis Francisco Baroni Coutinho

Luis Francisco Baroni Coutinho

Product Manager Lead, Labs @ Unbounce

About Luis Francisco Baroni Coutinho

Luis Francisco Baroni Coutinho is a Product Manager Lead at Unbounce and a Co-founder and Managing Partner at Grok Games. He has extensive experience in product management, growth marketing, and graphic design.

Current Role at Unbounce

Luis Francisco Baroni Coutinho currently serves as the Product Manager Lead, Labs at Unbounce. Taking on this role in 2023, he is positioned in Vancouver, British Columbia, Canada. His responsibilities likely include overseeing product innovation, development processes, and strategic direction within the Labs division.

Previous Roles at Unbounce

Luis Francisco Baroni Coutinho has had a progressive career at Unbounce. Previously, he was the Product Manager, Lead - Unbounce AI Copy in 2023 for 11 months. From 2021 to 2023, he served as the Senior Growth Development Manager (Smart Copy). Before this, he was a Software Developer from 2020 to 2021 and a Growth Marketer from 2019 to 2020. Additionally, he took on the role of Customer Marketing Operations Strategist from 2017 to 2019, and earlier worked as a Digital Designer from 2014 to 2017.

Grok Games Involvement

Luis co-founded Grok Games, a board game publishing company located in São Paulo, Brazil. He has been a Managing Partner since 2018. His work with Grok Games likely involves overseeing business operations, managing partnerships, and driving the strategic vision of the company.

Educational Background

Luis holds a Post Graduate degree in Graphic Design from FAAP - Fundação Armando Alvares Penteado, obtained in 2013. He also earned a Diploma in Digital Design from Vancouver Film School in 2011. Additionally, he achieved a Bachelor's degree in Graphic Design from FAAP in 2009. His educational credentials have been foundational in shaping his career in design and management roles.

Experience as Freelance Graphic Designer

Luis has considerable experience as a freelance graphic designer. He worked with Robert Burke Games for four years and Indie Boards and Cards for five years. His freelance work involved creating design assets for various gaming projects, emphasizing his capability in the graphic design arena.

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