Adam Pletcher

Adam Pletcher

Principal Technical Artist @ Undead Labs

About Adam Pletcher

Adam Pletcher is a Principal Technical Artist with extensive experience in the game development industry, having worked at Deep Silver Volition for 27 years and currently at Undead Labs. He played a significant role in the development of notable game series and contributed to the growth of several teams in the industry.

Work at Undead Labs

Adam Pletcher has been serving as the Principal Technical Artist at Undead Labs since 2022. His role involves overseeing technical artistry, ensuring that the visual elements of the games align with the technical capabilities of the development team. Based in Champaign County, Illinois, he brings extensive experience from his previous positions to enhance the studio's projects.

Previous Experience at Deep Silver Volition

Before joining Undead Labs, Adam Pletcher worked at Deep Silver Volition for 27 years, from 1994 to 2021. He held the position of Principal Technical Artist and was instrumental in the development of several notable game series, including Summoner, Red Faction, and Saints Row. His contributions helped expand the team from 8 to over 200 developers, demonstrating his significant impact on the studio's growth.

Education and Expertise

Adam Pletcher earned a Bachelor of Science degree in Computer Technology from Purdue University, where he studied from 1989 to 1993. His educational background provides a solid foundation for his technical artistry and game development skills. This expertise has been applied throughout his career, particularly in his roles at Parallax Software and Volition.

Background in Game Development

Adam Pletcher's career in game development began with his role as the sole artist on Parallax Software's Descent, a pioneering title in the industry. He later served as Lead Designer for FreeSpace and its sequel, showcasing his versatility in both artistic and design capacities. His leadership in Volition's Core Technology Group focused on improving efficiency and processes for content creators.

Contributions to Game Series

Throughout his career, Adam Pletcher has contributed to the creation of successful game series. His work at Volition included significant roles in developing titles such as Summoner, Red Faction, and Saints Row. His involvement in these projects reflects his ability to blend technical artistry with game design, resulting in engaging player experiences.

People similar to Adam Pletcher