Cameron Mac Nair
About Cameron Mac Nair
Cameron Mac Nair is a Senior Audio Software Engineer currently working at Undead Labs in Seattle, Washington. He has extensive experience in audio programming, having previously held positions at Survios, Sudjam, LLC, and several other companies in the audio and gaming industries.
Current Role at Undead Labs
Cameron Mac Nair serves as a Senior Audio Software Engineer at Undead Labs, a position he has held since 2020. His work focuses on audio software development within the gaming industry, contributing to the creation and enhancement of audio experiences in video games. Undead Labs is known for its development of the State of Decay franchise, which emphasizes immersive gameplay and sound design.
Previous Experience at Survios
Prior to his current role, Cameron worked at Survios as an Audio / Gameplay Programmer from 2016 to 2020. During his four years there, he was involved in developing audio systems that integrate gameplay mechanics, enhancing the overall player experience. Survios is recognized for its innovative virtual reality games, where audio plays a crucial role in immersion.
Educational Background
Cameron Mac Nair holds a Master of Science in Digital Composition and Performance from The University of Edinburgh, which he completed between 2013 and 2014. He also earned a Bachelor of Arts in Sound Arts from Expression College for Digital Arts, where he studied from 2009 to 2012. His education provided him with a strong foundation in audio engineering and composition.
Early Career and Freelance Work
Cameron's early career includes various roles in audio engineering and programming. He worked as a Programmer at Sudjam, LLC for one year from 2015 to 2016. In 2015, he also took on freelance roles, including Audio Software Engineer at Soundwell LLC and Software Instrument Developer at Umlaut Audio. These positions allowed him to develop a diverse skill set in audio software development and sound design.
Contributions to Audio Design
Throughout his career, Cameron has contributed to various projects in audio design and programming. He worked as a Composer and Sound Designer at Euphonious Limited from 2012 to 2013, and as a Digital Media Designer at Acutrack, Inc. from 2012 to 2013. His experience spans multiple aspects of audio production, from composition to sound engineering, showcasing his versatility in the field.