Katherine Marlin

Katherine Marlin

Senior Product Owner @ Undead Labs

About Katherine Marlin

Katherine Marlin is a Senior Product Owner at Undead Labs, with extensive experience in game development and production. She previously held various roles at Deep Silver Volition and Santa Monica Studio, contributing to notable projects in audio design and production over her career spanning more than two decades.

Current Role at Undead Labs

Katherine Marlin serves as a Senior Product Owner at Undead Labs, a position she has held since 2024. In this role, she is responsible for overseeing product development and ensuring alignment with company goals. Her experience in product ownership allows her to effectively manage cross-functional teams and drive project success.

Previous Experience at Santa Monica Studio

Before joining Undead Labs, Katherine worked at Santa Monica Studio as a Senior Gameplay Pillar Producer from 2021 to 2024. During her three years in this role, she contributed to the development of key gameplay elements, collaborating closely with various teams to enhance player experience and game quality.

Career at Deep Silver Volition

Katherine Marlin has extensive experience at Deep Silver Volition, where she held multiple roles over several years. She served as Lead Producer/Senior Producer from 2019 to 2021, and prior to that, she was a Senior Associate Producer from 2014 to 2016, an Associate Producer from 2010 to 2014, and a Senior Audio Designer from 2006 to 2010. Her tenure at Volition spanned over a decade, showcasing her growth and expertise in production and audio design.

Educational Background

Katherine studied at Millikin University, where she earned dual Bachelor of Arts degrees in Commercial Music and Music Business. Her education spanned from 2002 to 2006, providing her with a solid foundation in both music and business principles, which she has applied throughout her career in the gaming industry.

Contributions to Game Audio Design

Throughout her career, Katherine has made significant contributions to game audio design. She played a key role in the audio design for notable titles such as 'The Punisher', 'Red Faction II', and 'Summoner 2'. Her experience as an audio intern at Volition in the early 2000s laid the groundwork for her expertise in audio production.

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