Luke Schloemer

Luke Schloemer

Technical Artist @ Undead Labs

About Luke Schloemer

Luke Schloemer is a Technical Artist with extensive experience in the gaming industry, currently working at Undead Labs since 2021 and co-founding Smol Games in 2019. He has held various roles, including Lead 3D Artist and Principal Technical Artist at Magnopus, and has a strong focus on quality improvement and mentorship.

Work at Undead Labs

Luke Schloemer has been employed at Undead Labs as a Technical Artist since 2021. His role involves applying his expertise in both artistic and technical aspects to enhance the quality of projects. Working remotely, he has contributed to the development of games, utilizing his diverse skill set to adapt to various software and pipelines.

Previous Experience at Magnopus

Prior to his current role, Luke Schloemer worked at Magnopus in various capacities. He served as Lead 3D Artist from 2018 to 2019, followed by a position as Principal Technical Artist from 2019 to 2021. During his time at Magnopus, he was involved in multiple projects, showcasing his leadership skills and ability to mentor other artists.

Co-Founder of Smol Games

Luke Schloemer co-founded Smol Games in 2019. His role as Co-Founder involves overseeing creative and technical aspects of game development. Based in Los Angeles, California, he has been instrumental in shaping the direction of the company while leveraging his extensive experience in the gaming industry.

Educational Background

Luke Schloemer studied at the Art Institute of Inland Empire, where he achieved a Bachelor's Degree in Game Art & Design from 2011 to 2015. His education provided a foundation in both artistic creativity and technical proficiency, which he has applied throughout his career in the gaming industry.

Early Career and Skills Development

Luke Schloemer began his career in the gaming industry as a 3D Artist/Designer at Quandary Solutions in 2015. He also worked as an Environment Artist at Fenix Fire Entertainment and as a 3D Texture/Material Artist at Dark Rift Entertainment. His early experiences contributed to his strong focus on improving work quality through constant learning and adaptation.

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