Ryan Duffin
About Ryan Duffin
Ryan Duffin is an experienced Animation Director with a career spanning over two decades in the video game industry. He has held key positions at notable companies such as Electronic Arts, The Initiative, and Undead Labs, contributing to a range of successful titles and earning recognition for his work in animation.
Work at Undead Labs
Ryan Duffin has been serving as the Animation Director at Undead Labs since 2022. In this role, he oversees the animation processes and contributes to the creative direction of projects. His experience in the gaming industry allows him to implement advanced animation techniques and ensure high-quality visual storytelling.
Previous Experience in Animation
Before joining Undead Labs, Ryan Duffin held various positions in the animation field. He worked as a Senior Animator at Electronic Arts from 2011 to 2013, followed by a role as Gameplay Animation Director at The Initiative from 2019 to 2022. He also served as Animation Director at Bioware for eight months in 2018 to 2019 and as Lead Animator at DICE from 2013 to 2018. His diverse roles have equipped him with a broad skill set in animation.
Education and Expertise
Ryan Duffin studied at DigiPen Institute of Technology, where he earned an Associate of Arts degree in 3D Real Time Animation from 1999 to 2001. Additionally, he attended Gobelins, l'école de l'image for a summer program in Character Animation in 2010. His educational background laid a strong foundation for his career in animation and game development.
Achievements in Animation
Ryan Duffin has contributed to several notable projects throughout his career. He worked on the animation for 'Ultimate Spider-Man,' which won the ASIFA 'Annie' Award for Best Animated Video Game. He also contributed to 'Spider-Man 2: The Movie Game,' recognized with the Animation Magazine Award for Best Cutscenes. His portfolio includes a range of titles, such as 'Silent Hill: Origins' and 'The Incredible Hulk.'
International Work Experience
Ryan Duffin has gained international work experience in Finland and Sweden, which has enhanced his perspective on animation and game development. This exposure to different cultures and industry practices has contributed to his ability to create engaging and high-quality entertainment products.