Scott Dickey

Scott Dickey

Senior Animator @ Undead Labs

About Scott Dickey

Scott Dickey is a Senior Animator at Undead Labs, where he has worked since 2019. He has extensive experience in animation, having previously held positions at ArenaNet LLC and Surreal Software, and he holds a Bachelor of Fine Arts in Computer Animation from Ringling College of Art and Design.

Current Role at Undead Labs

Scott Dickey has been serving as a Senior Animator at Undead Labs since 2019. In this role, he contributes to the animation of game characters, focusing on creating engaging and dynamic animations that enhance player experiences. His work emphasizes the appeal and personality of characters, aligning with the studio's mission to deliver immersive gaming experiences.

Previous Experience in Animation

Before joining Undead Labs, Scott Dickey accumulated extensive experience in the animation industry. He worked as a Senior Animator at ArenaNet LLC from 2008 to 2019, where he played a significant role in various game projects. His earlier positions include Animator at Surreal Software from 2003 to 2008 and a brief stint as a Modeler at CRASH+SUES in 2000. He also worked as a Lighter and Simulation Animator at Tigar Hare Studios in 2002.

Education and Expertise

Scott Dickey earned a Bachelor of Fine Arts (BFA) in Computer Animation from Ringling College of Art and Design, completing his studies from 1997 to 2001. His education laid the foundation for his technical knowledge in authoring and implementing game characters, which he has applied throughout his career in various animation roles.

Animation Philosophy

Scott Dickey is passionate about creating animations that highlight appeal, personality, and the joy of movement. He focuses on taking game project animations from concept to completion, ensuring that the final product provides larger-than-life experiences for players. This philosophy drives his work and influences his approach to character animation.

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