Sebastien Hutt

Sebastien Hutt

Technical Artist @ Undead Labs

About Sebastien Hutt

Sebastien Hutt is a Technical Artist with extensive experience in game development, currently working at Undead Labs in Seattle, Washington. He has a background in software engineering and technical artistry, having previously held positions at Microsoft and other companies in the gaming industry.

Work at Undead Labs

Sebastien Hutt has been employed at Undead Labs as a Technical Artist since 2021. In this role, he contributes to the development of video games, utilizing his expertise in technical artistry to enhance game design and functionality. His position is based in Seattle, Washington, where he collaborates with a team focused on creating immersive gaming experiences.

Previous Experience at Microsoft

Prior to his current role, Sebastien Hutt worked at Microsoft in various capacities. He served as a Software Engineer II from 2020 to 2021, and as a Technical Artist II from 2018 to 2019. Additionally, he held the position of Technical Designer for five months in 2020. His tenure at Microsoft spanned multiple roles, allowing him to develop a diverse skill set in software and technical artistry.

Background in Game Development

Sebastien Hutt has been involved in game development since high school, creating personal projects using platforms such as UDK, Game Maker, Unity, and Unreal Engine 4. This early engagement with game development laid a foundation for his career, allowing him to refine his skills in technical artistry and game design.

Education and Expertise

Sebastien Hutt holds a Bachelor of Science (B.S.) in Computer Science from California State University, Chico, where he studied from 2012 to 2016. He also attended Diablo Valley College for one year from 2011 to 2012. His educational background is complemented by a strong proficiency in 3D modeling with Autodesk Maya and texturing with Photoshop.

Career Progression

Sebastien Hutt's career includes roles at various companies, starting with Theia Interactive as a Technical Artist and Software Engineer from 2015 to 2017. He then worked at Wargaming Seattle as a Technical Artist for eight months. His early career also included a position as an IT Service Desk Analyst at California State University, Chico, from 2013 to 2015, showcasing a diverse range of technical skills.

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