Tristan Stanley
About Tristan Stanley
Tristan Stanley is a Senior Software Engineer with extensive experience in game development, currently working at Undead Labs since 2020. He previously held positions at Zhurosoft and Big Fish Games, contributing to the development of successful video games.
Current Role at Undead Labs
Tristan Stanley has been serving as a Senior Software Engineer at Undead Labs since 2020. In this role, he applies his extensive experience in game development to contribute to the creation of engaging video games. His position involves working collaboratively with other engineers and developers to implement innovative features and enhance gameplay experiences.
Previous Experience at Zhurosoft
Before joining Undead Labs, Tristan Stanley worked at Zhurosoft as a Game Engineer from 2011 to 2016. During his five-year tenure, he contributed to the development of two successful video games. His work at Zhurosoft provided him with valuable experience in game design and programming, further solidifying his skills in the industry.
Experience at Big Fish Games
Tristan Stanley was employed at Big Fish Games as Software Engineer IV from 2016 to 2020. In this four-year role, he focused on developing software solutions for various gaming projects. His contributions helped enhance the quality and performance of the games produced by the company, showcasing his ability to work in a fast-paced gaming environment.
Educational Background at DigiPen Institute of Technology
Tristan Stanley studied at the DigiPen Institute of Technology from 2007 to 2011, where he pursued a degree in Mathematics and Computer Science. He specialized in Real Time Interactive Simulation, equipping him with the foundational knowledge and technical skills necessary for a career in game development.
Early Career at Pacific Software Publishing, Inc.
Tristan Stanley began his career as a Web Developer at Pacific Software Publishing, Inc. from 2008 to 2010. In this two-year role, he gained experience in web development, which contributed to his overall technical expertise. This early experience laid the groundwork for his future roles in software and game development.