Wayne Laybourn

Wayne Laybourn

Studio Art Director @ Undead Labs

About Wayne Laybourn

Wayne Laybourn is a Studio Art Director at Undead Labs in Seattle, WA, where he has worked since 2020. He has extensive experience in the gaming industry, having held various art director and senior artist roles at notable companies including Big Fish Games, Surreal Software, and Sony Computer Entertainment America.

Work at Undead Labs

Wayne Laybourn has served as the Studio Art Director at Undead Labs since 2020. In this role, he oversees the artistic direction of the studio, contributing to the development of video games. His leadership focuses on maintaining a cohesive visual style and enhancing the overall player experience. His tenure at Undead Labs has spanned four years, during which he has played a significant role in shaping the studio's artistic vision.

Previous Experience in Game Development

Before joining Undead Labs, Wayne Laybourn worked at Big Fish Games as Art Director from 2011 to 2020. He was responsible for the visual direction of various projects during his nine years there. Additionally, he held the position of Creative Director and Founding Partner at Electrolab Inc from 2010 to 2014. His experience also includes five years as Art Director at Surreal Software and roles at Sony Computer Entertainment America, Konami Gaming, and Electronic Arts, where he contributed to various game titles.

Game Concept and Visual Content Creation

Wayne Laybourn created the original game concept and all visual content for Fight Camp on Facebook. His responsibilities included collaborating on game design, systems, and overall company strategies. He managed daily live game analysis and response, marketing, and community engagement for Fight Camp, ensuring that the game met player expectations and maintained engagement.

Educational Background

Wayne Laybourn studied at Sheffield Hallam University, where he focused on Visual Communications with an emphasis on Commercial Art. He achieved a Higher National Diploma (HND) during his four years of study from 1989 to 1993. This educational background provided him with foundational skills in art and design, which he has applied throughout his career in the gaming industry.

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