Edward Crane
About Edward Crane
Edward Crane is a 3D Art Lead currently working at Vela Games in Dublin, Ireland, with extensive experience in character art across several prominent gaming companies. His career includes roles at Blizzard Entertainment, Robot Entertainment, and Terminal Reality, among others.
Current Role at Vela Games
Edward Crane serves as the 3D Art Lead at Vela Games, a position he has held since 2022. Based in Dublin, County Dublin, Ireland, he contributes to the development of 3D art assets and leads a team focused on creating engaging visual experiences. His role involves overseeing the artistic direction and ensuring the quality of character designs and environments within the projects at Vela Games.
Previous Experience at Robot Entertainment
Before joining Vela Games, Edward Crane worked at Robot Entertainment as the Lead Character Artist from 2021 to 2022. During his 11-month tenure in Plano, Texas, he was responsible for leading character art initiatives, collaborating with other artists, and contributing to the overall visual style of the games being developed.
Career at Blizzard Entertainment
Edward Crane has an extensive history with Blizzard Entertainment, where he worked as a Character Artist from 2013 to 2021. His role evolved over time, serving as both a Character Artist and later as a Senior Character Artist. During his eight years in Irvine, California, he played a significant role in creating iconic characters for several high-profile games.
Educational Background
Edward Crane's educational journey includes studying at Alfred State College - SUNY College of Technology, where he earned an Associate's degree in Design and Art from 2001 to 2004. He also attended Stony Brook University from 2002 to 2004, furthering his education in the arts. His foundational education at Campbell - Savona Central School provided him with early artistic training.
Experience at Other Game Studios
Throughout his career, Edward Crane has held various positions at notable game studios. He worked as a Character Artist at Terminal Reality from 2005 to 2010 and at Vicarious Visions from 2010 to 2011. Additionally, he served as a Senior Character Artist at Nerve Software from 2011 to 2012 and at Trion Worlds, Inc. from 2012 to 2013. His diverse experience across these companies has contributed to his expertise in character design and 3D art.