Maurice Kroes

Maurice Kroes

Game Producer @ Vela Games

About Maurice Kroes

Maurice Kroes is a Game Producer with extensive experience in the gaming industry, having worked in various roles across multiple companies in Europe. He advocates for openness and constructive feedback in team environments and values learning from failures.

Work at Vela Games

Maurice Kroes has been employed at Vela Games as a Game Producer since 2021. His role involves overseeing game development processes and ensuring that projects align with the company's vision. He has contributed to the team's efforts in creating engaging gaming experiences. His background in art, design, and development supports his responsibilities in this position.

Previous Experience in Game Production

Before joining Vela Games, Maurice Kroes held various positions in the gaming industry. He worked at InnoGames GmbH as a Producer from 2013 to 2015 and as a Product Manager from 2010 to 2013. He also served as a Senior Producer at STICKY studios from 2015 to 2017 and at abstraction in 2021. His experience spans multiple roles that have equipped him with a comprehensive understanding of game production.

Education and Expertise

Maurice Kroes studied at HKU (Hogeschool voor de Kunsten Utrecht), where he earned a Master of Arts in European Media with a focus on Digital Media Design from 2007 to 2008. He also completed a Bachelor of Arts in Design Technology from 2003 to 2008. His educational background provides a strong foundation for his work in game production and design.

Background in e-Sports and Game Development

Maurice Kroes has a diverse background that includes experience in e-sports and game development. He served as an International Coordinator for the Dutch e-Sports Federation from 2009 to 2010 and was a volunteer for the organization from 2007 to 2010. Additionally, he founded and served as CEO of 7 Billion Fires from 2020 to 2021, further demonstrating his commitment to the gaming community.

Professional Philosophy and Team Building

Maurice Kroes advocates for openness, transparency, and constructive feedback within team environments. He values failures as opportunities for learning and emphasizes the importance of a strong direction and vision in game development. He enjoys building talented teams and believes in questioning the status quo to drive improvement while maintaining respect for others' decisions.

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