Aimee Seaver

Lead Artist @ VGW

About Aimee Seaver

Aimee Seaver is a Lead Artist with extensive experience in social and indie computer games. She has a strong background in animation, illustration, and design, having worked for various companies including VGW and Lumos Labs.

Work at VGW

Aimee Seaver has been serving as the Lead Artist at VGW since 2018. In this role, she contributes to the development of engaging visual content for the company's gaming products. Her responsibilities include overseeing the artistic direction and ensuring the quality of 2D hand-drawn animations. Aimee's experience in both social and indie computer games informs her approach to creating appealing designs that resonate with players.

Education and Expertise

Aimee Seaver studied Animation and Illustration at San Jose State University, where she earned a Bachelor of Fine Arts (BFA) from 2004 to 2009. Prior to that, she completed her education at Amador Valley High. Aimee possesses a strong foundation in life and figure drawing, which enhances her skills in 2D hand-drawn animation. Additionally, she has expertise in concept art and 3D modeling using Maya, along with a specialization in marketing design, UI design, and illustration.

Background in Animation

Aimee Seaver has a diverse background in animation, having worked at various companies in the San Francisco Bay Area. She was an Animator at Lumos Labs (Lumosity) from 2012 to 2013, where she contributed to the development of educational games. Prior to that, she worked at 6waves Lolapps as an Animator from 2011 to 2012. Her experience in these roles has shaped her artistic skills and understanding of game design.

Previous Experience at Open Wager

Before joining VGW, Aimee Seaver worked on sparkly slot games at Open Wager, which later became VGW-US. This experience provided her with insights into the gaming industry and helped her develop her artistic style in a commercial context. Her work at Open Wager laid the groundwork for her current role at VGW, where she continues to apply her skills in game art and design.

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