Graeme Griffin
About Graeme Griffin
Graeme Griffin is a Principal Game Designer with a strong belief in the responsibility of game designers to create valuable experiences for players. He has worked with several notable companies, including Zynga, Ubisoft, and VGW, and specializes in creative design, system design, and programming.
Current Role at VGW
Graeme Griffin serves as the Principal Game Designer at VGW, a position he has held since 2021. Based in Perth, Western Australia, he focuses on creating engaging and innovative gaming experiences. His role involves overseeing game design processes and ensuring that the products align with player expectations and industry standards. Griffin emphasizes the importance of delivering value to players, advocating for games that justify their time and financial investment.
Previous Experience in Game Design
Before joining VGW, Graeme Griffin accumulated extensive experience in the gaming industry. He worked at Ubisoft as a Principal Game Designer from 2018 to 2021 in Abu Dhabi, United Arab Emirates. Prior to that, he was a Lead Game Designer at Zynga from 2013 to 2015 in Beijing, China. His career also includes a role as Lead Designer at 6waves from 2011 to 2013, where he contributed to game development in Beijing. Additionally, he worked at Possibility Space as Lead Designer from 2006 to 2011.
Educational Background
Graeme Griffin studied at Curtin University, where he earned a Bachelor’s degree in Computer Science. His studies took place from 1995 to 1999. This educational foundation provided him with the technical skills necessary for a successful career in game design, including programming and system design.
Specialization and Skills
Graeme Griffin specializes in creative design, system design, documentation, and programming. He is known for his innovative thinking and ability to adapt to various stages of game development. His experience includes joining projects mid-phase to release or post-release, demonstrating his problem-solving skills and flexibility in dynamic environments.
Advocacy for Meaningful Gaming Experiences
Graeme Griffin advocates for the responsibility of game designers to create products that offer meaningful experiences. He believes that games should have a positive impact on players' lives and justify the time and money invested by them. This philosophy guides his approach to game design and development.