Tom Cleave
About Tom Cleave
Tom Cleave is a Senior Artist with extensive experience in digital art, having worked on projects for high-profile clients such as BBC Worldwide and Disney. He currently works at VGW in Perth, Australia, and has a diverse background that includes roles in graphic design, animation, and concept art.
Current Role at VGW
Tom Cleave has been serving as a Senior Artist at VGW since 2020. He is based in Perth, Western Australia, where he contributes his extensive skills in digital art to the company's projects. His role involves creating high-quality visual content that aligns with VGW's objectives in the gaming industry.
Previous Experience in the Creative Industry
Before joining VGW, Tom Cleave held various roles in the creative industry. He worked as an Artist at Playerthree Ltd from 2009 to 2012 and as a Graphic Designer at Higher Ground Creative from 2008 to 2009. He also gained experience as an Animator at 21-19 for a brief period in 2014 and as a Designer at Imagine Room in 2019. Additionally, he worked as a Graphic Designer at Sunset Events from 2003 to 2007.
Educational Background
Tom Cleave studied at The University of Western Australia, where he earned a Bachelor of Arts degree from 1999 to 2002. His studies included Psychology, Fine Arts, Philosophy, and Anthropology. He also attended Curtin University of Technology, achieving a Bachelor of Arts in Multimedia Design from 2003 to 2005. Earlier, he completed his education at Scotch College from 1986 to 1998.
Expertise in Digital Art
Tom Cleave possesses a wide range of expertise in digital art, including concept art, character design, UI/UX design, 2D animation, visual effects, motion graphics, and logo design. His diverse skill set enables him to work on various projects, including mobile games, apps, broadcast animation, and augmented reality.
Notable Projects and Clients
Throughout his career, Tom Cleave has worked on projects for high-profile clients such as BBC Worldwide, ITV, Coca-Cola, and Disney. His experience includes working internationally in London at a branding agency and a mobile games studio, which contributed to his understanding of global creative standards.