Ricardo Ruiz Torres

Integration Engineering Manager @ Vicarious Surgical

About Ricardo Ruiz Torres

Ricardo Ruiz Torres is an Integration Engineering Manager with a diverse background in mechanical engineering, biorobotics, and neuroscience. He has contributed to innovative projects in virtual reality and robotics, including the development of the Voyager motion platform.

Work at Vicarious Surgical

Ricardo Ruiz Torres has been serving as the Integration Engineering Manager at Vicarious Surgical Inc. since 2019. In this role, he focuses on the integration of engineering systems within the company's innovative surgical robotics platform. His experience in both mechanical engineering and robotics contributes to the development of advanced surgical solutions aimed at improving patient outcomes.

Education and Expertise

Ricardo holds multiple degrees in engineering and neuroscience. He earned a Doctor of Philosophy (Ph.D.) in Neuroscience from Northwestern University, where he also worked as a Graduate Research Assistant in Neural Engineering. He completed his MSc in Mechanical Engineering - Biorobotics at Technische Universiteit Delft and holds a BSc in Mechatronics Engineering from Tecnológico de Monterrey. Additionally, he obtained a Professional Certificate in Architecture and Systems Engineering from MIT xPRO.

Background

Ricardo has a diverse background in engineering and research. He began his academic journey with the International Baccalaureate at Alexander Bain and later studied abroad at The Hong Kong University of Science and Technology. His professional experience includes roles as a Graduate Research Assistant at Northwestern University, a Lead Mechatronics Engineer at Positron, and a Graduate Research Assistant at TU Delft.

Achievements

Ricardo participated as the first 'VR motion engineer' at the Sundance Film Festival, showcasing his skills in integrating virtual reality technology with motion platforms. He designed the mechanical and control systems for Voyager, the first motion platform built for cinematic VR, and oversaw the production of its first generation. His programming experience includes creating motion tracks for numerous VR experiences.

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