Larry (Ngai Man) Leung
About Larry (Ngai Man) Leung
Larry (Ngai Man) Leung is a 3D Artist currently working at Virbela, with extensive experience in character design, technical artistry, and CG generalism across various companies in the United States.
Title
Larry (Ngai Man) Leung is a 3D Artist currently working at Virbela.
Current Position at Virbela
Larry Leung has been a 3D Artist at Virbela since 2020. In this role, he contributes to the development of 3D environment and character assets, enhancing the immersive experience of the Virbela platform. His work involves not only creation but also optimizing workflows and pipelines to ensure efficient production processes. His expertise includes utilizing various scripting languages such as Python, Melscript, Zscript, and Javascript.
Previous Roles and Experience
Before joining Virbela, Larry Leung held several positions in the 3D art and technical art fields. He was a Character Design Supervisor at V-Armed in Brooklyn, New York, from 2019 to 2020. From 2018 to 2019, Larry worked as a Technical Artist at Framestore in the Greater New York City Area. His earlier roles include being a CG Generalist/Technical Artist at Tin Moon Studios and a Senior Live Virtual Constructive Artist at IPKeys Technologies. He also worked as a 3D Generalist at Fake Love and a 3D Artist at Art Bully Productions LLC.
Education and Expertise
Larry Leung completed his education at the Fashion Institute of Technology, where he studied Computer Animation and achieved a Bachelor's degree from 1997 to 2002. His expertise spans the spectrum of 3D character workflows, scripting languages, and the creation of immersive 3D environments. This diverse skill set has been integral to his various roles, particularly in optimizing workflows and pipeline management for 3D asset creation.
Professional Background
Larry Leung’s professional journey in CGI and 3D animation began with freelance CG Artist roles at Edgeworx and Turbulence Effects. He then moved to Trauma Studios as a Concept Artist/Artist in 2004, before joining Kaos Studios / THQ Inc. where he held roles as Concept Artist/Artist and Character Artist. His extensive experience also includes a notable tenure at Psyop as a CG Generalist and at Art Bully Productions LLC as a 3D Artist, from 2011 to 2017.