Shawn Adams
About Shawn Adams
Shawn Adams is the Lead Software Systems Engineer at Virbela, with extensive experience in software engineering and game development.
Current Position at Virbela
Shawn Adams holds the title of Lead Software Systems Engineer at Virbela. He has been in this role since 2020. His responsibilities likely include overseeing the development and integration of software systems, ensuring the performance and scalability of software solutions, and leading a team of engineers in various projects. Virbela is known for creating virtual environments and experiences, which suggests Shawn may be involved in advanced software development and virtual world applications.
Previous Role at The DiSTI Corporation
Shawn Adams worked at The DiSTI Corporation as a Senior Software Engineer from 2015 to 2020. This role lasted 5 years and took place in the Orlando, Florida area. The DiSTI Corporation specializes in software development for virtual maintenance training, which indicates Shawn might have contributed to high-fidelity graphics, user interface, and virtual training simulations.
Experience at KAEGAN Corporation
From 2013 to 2014, Shawn Adams served as a Software Engineer at KAEGAN Corporation in Orlando, Florida. This role spanned 1 year. During his tenure, he would have been involved in developing software solutions that could range from systems integration to application development, contributing to the company's technological advancement.
Roles in Orlando, Florida
Shawn Adams has an extensive background in software engineering within the Orlando, Florida area. He worked at Dynamics Research Corporation as a Unity Developer for 2 months in 2013, at Carley Corporation as a Software Engineer Lead from 2011 to 2013 for 2 years, and had an initial role at THQ as a QA Game Specialist from 2007 to 2008. These positions highlight a wide range of expertise from game development and quality assurance in the gaming industry to leading software development projects.
Educational Background
Shawn Adams earned a Bachelor of Arts (BA) in Game Design from Collins College, completing his studies from 2004 to 2007. This educational background provided him with foundational knowledge in game design principles, creative thinking, and technical skills that would later inform his professional journey in software engineering and game development.