Steve D.

Steve D.

Lead Software Engineer @ Virbela

About Steve D.

Steve D. is the Lead Software Engineer at Virbela and the Founder and VR Software Engineer at DrashVR LLC, with extensive experience in .NET and Unity3D game engine development.

Title and Role at Virbela

Steve D. currently holds the position of Lead Software Engineer at Virbela. His role involves overseeing software development initiatives and leading engineering teams to build and maintain high-quality software solutions. Prior to this, he worked as a Senior Unity Engineer at Virbela from 2020 to 2021, contributing to the development of technologies centered around the Unity3D game engine.

Leadership at DrashVR LLC

Since 2014, Steve D. has been the Founder and VR Software Engineer at DrashVR LLC. Here, he is responsible for spearheading virtual reality software projects. The company focuses on creating immersive VR experiences, and he has published several consumer-facing titles to the Oculus Store for Quest, Rift, and Go headsets, as well as on Steam for SteamVR headsets.

Experience at Hitachi Solutions America and Hitachi Consulting

Steve D. rendered his expertise at Hitachi Solutions America, Ltd- Business Solution Group, as a Senior Software Architect from 2012 to 2020. He also worked at Hitachi Consulting as a Manager of Specialized Services from 2007 to 2012. Both roles were based in Irvine, CA, and involved working on complex software solutions and managing specialized service teams.

Early Career and Roles

Steve D.'s early career includes significant roles like working as a Senior Software Engineer at Iteration2 from 2005 to 2007, and as a Software Engineer at Fremont Investment and Loan from 2004 to 2005. Additional positions include Senior Principal Software Engineer at Direct Satellite Network Solutions from 2003 to 2004 and Software Engineer at FieldCentrix from 1998 to 2003. These roles were primarily based in Irvine, CA and Anaheim Hills, CA.

Education in Computer Science

Steve D. holds a Bachelor of Science degree in Computer Science from the University of California, Irvine. This academic background laid the foundation for his extensive career in software engineering, specifically focusing on .NET and the Unity3D game engine.

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