Michael Scholz

Software Architect @ Wellth

About Michael Scholz

Michael Scholz is a Software Architect with extensive experience in game development and technology. He has held various leadership roles in startups and established companies, contributing to innovations in browser games and health technology.

Work at Wellth

Michael Scholz has been serving as a Software Architect at Wellth since 2020. In this role, he contributes to the company's mission by applying behavioral science to enhance user experience and health outcomes. His expertise in software architecture supports the development of innovative solutions that align with Wellth's objectives in the health technology sector.

Education and Expertise

Michael Scholz studied at the University of Washington, where he earned a Bachelor of Science degree in Electrical Engineering from 1993 to 1997. His educational background provides a strong foundation for his extensive career in software development and architecture, particularly in the gaming and technology industries.

Background

Michael Scholz has a diverse professional background, having worked in various capacities across multiple companies in the tech and gaming sectors. His career began at Alias | Wavefront / SGI as a System Administrator from 1994 to 1996. He has held significant roles at companies such as Sierra Online, WildTangent, and GameSalad, contributing to the development of browser games and other software solutions.

Achievements in Game Development

Throughout his career, Michael Scholz has led the development of browser games at startups like SkillJam and Gamzee, particularly as browser technology advanced. He founded a social gaming startup during the early days of Facebook, which contributed to innovations in subsequent generations of games. His work includes crafting a content delivery system that was preinstalled on many PCs during the early days of browser gaming.

Professional Experience

Michael Scholz has held various positions in the tech industry, including Lead Programmer at GameSalad, Inc, and Engineering Manager at Jam City. He served as CTO at Rivalry Games and AIR.TV, and as Lead Software Engineer at NEXT Trucking. His experience spans roles that emphasize leadership in programming and technology development, particularly in gaming and online platforms.

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