Brandon Johnson
About Brandon Johnson
Brandon Johnson is a Senior Environment Artist with extensive experience in 3D art, having previously worked at notable companies such as Playstation and The Jim Henson Company. He specializes in shading networks, texture painting, and lighting, and is committed to improving production methods in the field.
Work at Wevr
Brandon Johnson currently holds the position of Senior Environment Artist at Wevr. In this role, he is responsible for creating immersive 3D environments and contributing to the overall visual quality of projects. His expertise in shading networks and materials plays a significant role in developing realistic textures and surfaces, which are essential for enhancing user experience in virtual environments.
Previous Experience in the Gaming Industry
Prior to his role at Wevr, Brandon Johnson worked at several notable companies in the gaming and entertainment industries. He was employed at Playstation as a Shader and Texture Artist for eight months in 2006-2007, where he focused on texture development. Following that, he served as Shot Finaling Lead and Modeler And Lighter at Threshold for seven months in 2007-2008. He also worked at The Jim Henson Company as a Texture and Shader Artist for five months in 2008, contributing to the visual aspects of various projects.
Education and Expertise
Brandon Johnson studied at The Art Institute of Seattle from 2001 to 2003, where he gained foundational knowledge in 3D art and design. He also attended Polson High School, which contributed to his early education. His expertise includes developing shading networks and materials, advanced texture painting, and proficiency in lighting and rendering. These skills are essential for creating detailed and lifelike textures in 3D models and achieving high-quality visual effects.
Technical Skills in 3D Art
Brandon Johnson possesses advanced skills in various technical aspects of 3D art. He is experienced in using BodyPaint3D, a specialized software that allows for texture painting directly onto 3D models. This capability enhances the realism and detail of digital assets. Additionally, his proficiency in lighting and rendering enables him to set up scenes effectively, achieving desired visual effects and producing high-quality final images.