Long Phan
About Long Phan
Long Phan serves as the Lead Technical Artist at Wevr in Los Angeles, California, a position he has held since 2019. He has extensive experience in the gaming industry, having previously worked at Electronic Arts and Sony Cinematics.
Work at Wevr
Long Phan has served as the Lead Technical Artist at Wevr since 2019. In this role, he focuses on enhancing the visual quality and performance of projects through technical artistry. His responsibilities include integrating assets into game engines and managing outsourced assets to maintain quality and consistency. Phan's expertise contributes significantly to the overall game development process at Wevr, a company known for its innovative approaches to virtual reality experiences.
Previous Experience at Electronic Arts
Before joining Wevr, Long Phan worked at Electronic Arts (DICE Los Angeles) as a Lead Technical Artist from 2008 to 2016. During his eight-year tenure, he played a crucial role in the development of various gaming projects. His experience at Electronic Arts equipped him with skills in asset integration and technical artistry, further enhancing his capabilities in the gaming industry.
Experience at Sony Cinematics
Long Phan was employed at Sony Cinematics as a Lead Technical Director from 2003 to 2007. In this position, he was responsible for overseeing technical aspects of cinematic projects. His work at Sony provided him with a solid foundation in technical direction and artistry, which he later applied in his roles at Electronic Arts and Wevr.
Contributions to Harry Potter VR Project
In the 'Harry Potter VR' project, Long Phan created clothing physics systems for characters, enhancing the realism of the virtual experience. He developed rigging and animation pipelines specifically for this project, which streamlined the animation process. Additionally, he managed outsourced assets, ensuring they met the project's quality standards and contributed to the overall success of the game.
Education and Expertise
Long Phan studied at the University of California, Los Angeles (UCLA), where he earned a Bachelor of Arts in Design from 1991 to 1994. His educational background provided him with a strong foundation in design principles, which he has applied throughout his career in technical artistry and game development.