Brian Burrell

Brian Burrell

Lead Hard Surface Artist @ Wildlight Entertainment

About Brian Burrell

Brian Burrell is a seasoned Lead Hard Surface Artist known for his contributions to major video games including Apex Legends, Titanfall 2, and Call of Duty: Advanced Warfare.

Brian Burrell Lead Hard Surface Artist

Brian Burrell holds the position of Lead Hard Surface Artist. His role involves the creation and design of detailed hard surface models used in video games. With expertise in generating high-quality 3D assets, Brian contributes significantly to the visual impact and immersion of the games he works on.

Brian Burrell Apex Legends

Brian Burrell has worked extensively on the popular game Apex Legends. As a Lead Hard Surface Artist, Brian's contributions to this game include developing intricate models and designs that enhance the game’s environment and overall aesthetic. His artistic skills play a crucial part in the game’s visual storytelling.

Brian Burrell Titanfall 2

Brian Burrell was a key contributor to Titanfall 2. In his role as a Lead Hard Surface Artist, he focused on creating complex and visually appealing models that integrate seamlessly into the game's futuristic setting. His work helps in delivering the game's immersive experience.

Brian Burrell Call of Duty: Advanced Warfare

Brian Burrell has been involved in the development of Call of Duty: Advanced Warfare. His responsibilities as a Lead Hard Surface Artist included designing and creating detailed models that fit within the game’s military and sci-fi theme. His efforts contribute significantly to the game’s realistic and compelling visuals.

Brian Burrell Frontlines: Fuel of War

Brian Burrell worked on the game Frontlines: Fuel of War. As a Lead Hard Surface Artist, he developed models and assets that enhance the game’s war-time atmosphere. His technical and artistic skills ensure that the game’s environments and objects are both functional and visually appealing.

Brian Burrell Battlefield 2

Brian Burrell contributed to Battlefield 2 through his role as a Lead Hard Surface Artist. His work involved creating detailed and realistic 3D models that support the game's combat-focused settings. His contributions help in achieving authentic and engaging gameplay experiences.

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