Jack Wesson
About Jack Wesson
Jack Wesson serves as the Director of the Student Immersive Media Collective at Yale University and is a Professor of Game Development at Quinnipiac University. He holds degrees in Computer Science and Entertainment Technology and has experience in immersive design and leadership in startup entrepreneurship.
Current Role at Yale University
Jack Wesson serves as the Director of the Student Immersive Media Collective at Yale University. He has held this position since 2018, contributing to the development of immersive design and spatial computing initiatives. His work focuses on enhancing the communication of complex knowledge within higher education through innovative media practices.
Professional Experience at Quinnipiac University
Since 2022, Jack Wesson has been a Professor of Game Development at Quinnipiac University in New Haven, Connecticut. In this role, he educates students in game design and development, leveraging his expertise in immersive media and technology to prepare them for careers in the gaming industry.
Educational Background
Jack Wesson completed his Bachelor's degree in Computer Science and Art at Yale University from 2015 to 2019. He furthered his education by obtaining a Master's degree in Entertainment Technology from Carnegie Mellon University, where he studied from 2020 to 2022. This academic foundation supports his current roles in immersive media and game development.
Previous Experience in Engineering
Prior to his current positions, Jack Wesson worked as the Vice President of Engineering at FlexIt Fitness from 2019 to 2020 in the Greater New York City Area. In this role, he applied his technical skills and leadership experience in a startup environment, contributing to the company's engineering initiatives.
Collaborations and Projects
Jack Wesson has collaborated with Google to create 3D visualizations of Machine Learning interfaces, making these resources accessible to the public. He also led a studio focused on motion capture research, showcasing his commitment to advancing technology in educational contexts.