Faithlife
Faithlife Corporation, established over 30 years ago, specializes in integrating biblical content with technology to enhance Bible study and increase biblical literacy worldwide.
History
Faithlife was established over 30 years ago with a commitment to utilizing technology to aid in Bible study. In 1992, Faithlife released the Logos Bible study app, which enabled users to study the King James Bible digitally. Since then, the company has grown significantly, now serving over 6 million people globally with a range of products aimed at increasing biblical literacy and accessibility.
Products
Faithlife offers a variety of products designed to support Bible study and church activities. Core products include the Logos Bible study platform, Proclaim Church Presentation Software, and the Biblia Bible resource. Additionally, they produce academic content through the Didaktikos Journal and provide specialized resources via Verbum and Lexham Press. Faithlife’s offerings are available in 7 languages, ensuring a broad reach worldwide.
Brands
Faithlife is the parent company to several notable brands in the biblical content and technology sectors. Key brands include Logos, known for its Bible study software; Lexham Press, a publishing imprint focusing on biblical scholarship; Proclaim, software for church presentations; Didaktikos Journal, aimed at theological education; Biblia, a digital Bible resource; and Verbum, which caters to the Catholic tradition. Each brand contributes to Faithlife's mission of increasing biblical literacy.
Services
Faithlife provides services that empower believers to deepen their Bible study and enhance church operations. Their services include offering educational discounts on bulk orders of Logos and other products for schools, churches, and ministries. Faithlife's goal is to make biblical resources more accessible and straightforward for Christian communities worldwide. The company also ensures their software and digital resources are available in multiple languages to cater to a diverse audience.